The average match duration is played between minutes. Considering the reader is not one that is lazy, it would be interesting if more of us would compile data so we could compare our experience with World of Tanks match making. In fact, I have lost most of my battles since. Now, I assure this community that my "personal statistics" are well above the average player. Win or Lose, I nearly always rate among the top players of my team or overall. Losing because half my team was destroyed within the first minutes, leaving myself and a select few to face heavily outweighed numbers is quite frustrating.
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I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration and probably hit chances and damage numbers the developers guarantee that everyone remains close to the average in terms of kills and wins, so no one quits either because of "too easy", nor "im pwned by nolifers lol". The title is misleading because I still don't and can't have a real proof. What I have is something that very much correlate to my theory and has one alternative explanation only: My girlfriend and me started new accounts. The idea is that the Marder II has mm penetration, therefore it can penetrate everything it can face if the match is unrigged and even if its penetration is halved, still can penetrate everything but T5 heavy front armor. Its gun dispersion is small and and the minimum shell damage is OK too.
Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. Another possible algorithm is to increase the battle level by one within the permissible range for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one within the permissible range each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.
Wot matchmaking is rigged Wot forum matchmaking Match making feb 04, i thought would be intentionally rigged - history is not? Radcliffe emotional sequences from the forums are just got the mm. However, even the vk Doesnt look like rambo etc?